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E-Learning Newsletter

E-Learning Newsletter

The most updated e-learning news at HKU SPACE

  • Years
    • 2021
      • Issue 1
    • 2020
      • Issue 1
      • Issue 2
    • 2019
      • Issue 1
      • Issue 2
    • 2018
      • Issue 1
      • Issue 2
      • Issue 3
    • 2017
      • Issue 1
      • Issue 2
      • Issue 3
  • Feature Articles
  • Student Sharing
  • E-Learning Conference
  • Seminar Update
    • Forthcoming Seminar Series
    • Past Training/Seminars
  • E-Learning Facilities
  • Knowledge Transfer

VR

Establishment of the VR Lab at Island East Campus
2021 E-Learning Facilities Issue 1 

Establishment of the VR Lab at Island East Campus

June 30, 2021June 30, 2021 reupress aviation, E-Sport, IEC, immersive, marketing, Sports, VR, VR Lab

The benefits of virtual reality (VR) in education has become a hot topic in the region.  In 2017, an innovative

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Incorporating Off-the-Shelf VR Applications into Sports, Exercise and Recreation Management Courses
2021 Issue 1 Knowledge Transfer 

Incorporating Off-the-Shelf VR Applications into Sports, Exercise and Recreation Management Courses

June 30, 2021June 30, 2021 reupress CAVE, E-Sports, IEC, immersive, off-the-shelf VR Apps, Sports, VR

Application of the latest technology has become widespread in different industries, and the sport and recreation industry is no exception.

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VR at HKU SPACE
2021 Feature Articles Issue 1 

Learners’ and Teachers’ Perception of Virtual Reality at HKU SPACE

June 30, 2021June 30, 2021 reupress CAVE, learners' perception, survey, teachers' perception, Virtual Reality, VR

In response to the growing popularity and demand for the use of technology in teaching and learning, the School has

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SMRM_20191021_02_crop
2020 Issue 1 Knowledge Transfer Past Training/Seminars 

AR & VR Workshop for CBF’s Shopper Marketing & Retail Management Course

June 30, 2020June 30, 2020 reupress AR, AR & VR Workshop, CBF, learning experience, marketing, retail, Shopper Marketing & Retail Management Course, VR

The development of technology has transformed teaching and learning. HKU SPACE believes that technological advancements such as virtual reality (VR)

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VR Application
2019 Feature Articles Issue 2 

How can E-Learning Pedagogy be applied in Nutrition and Dietetics courses?

July 31, 2019July 30, 2019 reupress classroom, clients, clinics, dietetics, learning, teaching, VR, VR Content

Our School plays an important role in the professional training of dietitians.  How can e-learning pedagogy help in the provision

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CAVE Model
2019 Issue 1 Knowledge Transfer 

New VR Development: A New Collaboration Project with Community College – a QEF Project

March 29, 2019March 29, 2019 reupress CAVE, development, QEF, VR

With a view to enhancing learning experience in natural sciences with the use of virtual reality (VR), the E-Learning Team

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pharmacy room
2019 Issue 1 Knowledge Transfer 

Enhancing learning experience through VR application in Pharmaceutical Studies

March 29, 2019March 29, 2019 reupress hospital, pharmaceutical, pharmacy, VR

The E-Learning Team collaborated with the Pharmaceutical Studies Subject Group, the HPSHCC Higher Diploma in Medical and Health Products Management

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VR learning experience
2018 Issue 3 Knowledge Transfer Uncategorized 

VR Learning Experience in Marketing and Retail Management programmes

November 29, 2018November 29, 2018 reupress CAVE, learning experience, marketing and retail, students, VR, VR Content

In order to utilise the CAVE in teaching and learning, the E-learning Team introduced a CAVE support session for the

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VR Training
2018 Issue 2 Past Training/Seminars Seminar Update 

DIY 360° Photo/Video Training Session (15 June 2018)

July 31, 2018July 27, 2018 reupress hands-on, VR, VR Content, workshop

VR application has become more popular in education and training. To help part-time teachers and other colleagues familiarise with the

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Library
2018 Feature Articles Issue 1 

How does E-Learning Empower Learners in Library and Information Studies Courses?

March 28, 2018March 30, 2018 reupress discussion, Library studies, VR

To explore how teachers at HKU SPACE make use of technology to boost students’ engagement in their Library and Information

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VR hands-on training
2018 Issue 1 Past Training/Seminars Seminar Update 

CAVE Application for Architectural Studies and Interior Design Students (March 2018)

March 28, 2018March 29, 2018 reupress CAVE, training, VR, workshop

To apply VR to teaching and learning, two hands-on workshops were conducted in March 2018. The first one “Creation of

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Aviation training
2018 Issue 1 Past Training/Seminars Seminar Update 

Training in using Aviation VR Content for Aviation Teachers (12 January 2018)

March 28, 2018March 29, 2018 reupress aviation, teacher, training, VR

A training session on the use of Aviation VR content for Aviation teachers was conducted at the Fortress Learning Centre

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Experiment
2017 Feature Articles Issue 3 

How is E-learning Employed in Food and Nutrition Courses?

November 30, 2017November 30, 2017 reupress AR, augmented reality, elearning, science, SOUL 2.0, virtual classroom, VR

To explore how teachers at HKU SPACE make use of technology to address the diversified needs of learners in Science

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Building blocks
E-Learning Facilities Issue 3 Uncategorized 

New Development of Virtual Reality

November 30, 2017November 30, 2017 reupress facilities, VR

In August 2017, the School was successfully granted an amount of HK$1.98M from the Quality Enhancement Support Scheme of the

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VR headset
2017 Forthcoming Seminar Series Issue 3 Seminar Update 

DIY 360 VR Content Development

November 30, 2017November 30, 2017 reupress training, VR, workshop

With the emerging technology of Virtual Reality (VR), the E-learning team will conduct a training session on the use of

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Photo of virtual reality
2017 Feature Articles Issue 2 

The Use of Virtual Reality (VR) in Aviation Courses

August 31, 2017August 31, 2017 reupress aviation, e-learning, programme, VR

VR technology allows us to visualise an environment from a full 360-degree angle with an immersive experience. Its adoption in

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VR screen of a library
2017 Issue 2 Knowledge Transfer 

The Use of Virtual Reality (VR) in Library Studies

August 30, 2017August 30, 2017 reupress Library studies, VR

To respond to the learning needs of students, VR was incorporated into a number of Library Studies programmes this spring.

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Recent Posts

  • Launch of MOOC – Chinese Medicine: Treatise on Febrile Diseases Caused by Cold (Shang Han Lun) June 30, 2021
  • Establishment of the VR Lab at Island East Campus June 30, 2021
  • Upgrade of Facilities in DIY E-Learning Room (Fortress Tower Learning Centre) June 30, 2021

Tags

aviation briefing CAVE CETHA 2017 conference CTTL development Diamond Sutra DIY DIY e-learning room e-learning E-Learning Conference Education facilities flipped classroom free online course hands-on higher education IEC immersive innovative KEC Korean languages Library studies mobile MOOC online online class online course programme sharing SOUL 2.0 students teacher teaching technology training VC video virtual classroom VR VR Content webinar workshop
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